Satisfactory
Claiming the server, autosaves, uploading a save and how mods behave on dedicated servers.
Everything in Your panel applies to Satisfactory. These are the parts specific to it.
Claiming the server
Satisfactory dedicated servers are set up from inside the game, not from a config file. Start the server, add it in the game's server manager using your IP and port, then claim it and set an administrator password.
Only after claiming can you name the server and load or create a save. If the game says the server is unclaimed, that step has not been completed yet.
Autosaves
Startup parameters control how the server protects your factory:
- Autosave Interval — how often the world is written
- Number of Rotating Autosaves — how many are kept before the oldest is replaced
The defaults are sensible. If you are doing something risky — a large blueprint rollout, a mod change — raise the number of retained saves for a while so you have more points to fall back to.
Uploading an existing save
Upload your .sav file through the file manager or SFTP, then load it as the active session from inside the game. Your factory, milestones and research all carry over.
Stop the server before uploading, and take a backup of whatever is already there.
Mods
Many Satisfactory mods work on dedicated servers, but not all — whether a mod supports dedicated play is up to its author, so check the mod's page first.
Where it is supported, install the server-side files through the file manager, and every player needs the same mods at the same versions. Back up the save before adding or removing mods on a factory you care about.
Memory
Plans start at 6 GB. A factory grows continuously and so does its memory use — a world that has been built for months, with thousands of machines and long conveyor networks, needs considerably more than a fresh start.
If your server was fine and has become sluggish over weeks of building, that is factory growth rather than a fault. Moving up a plan keeps the save.
Player limit
There is no artificial cap from us. The practical limit is the plan's memory and CPU, and the max players value in Startup parameters is marked experimental by the game itself — treat high numbers as untested rather than guaranteed.
Advanced network settings
Startup parameters also expose connection timeouts and a network quality setting. Leave these alone unless you are diagnosing a specific connection problem — the defaults suit almost everyone, and wrong values cause disconnects that look like server faults.