Garry's Mod
Gamemodes, Workshop collections, addons and the plugin frameworks communities use.
Everything in Your panel applies. These are the Garry's Mod specifics.
Startup parameters
- Map — which map the server starts on
- Gamemode — sandbox, DarkRP, TTT and so on
- Workshop Collection ID — the collection players download on join
- Max Players
- Tickrate
- GSLT — a Steam Game Server Login Token
The token is needed for the server to appear publicly in the browser. It is free from Steam's game server account page.
Workshop collections
Rather than listing addons one by one, you point the server at a Workshop collection. Players download its contents when they connect.
Keep the collection tight. Every megabyte in it is a megabyte each new player waits for on their first join, and large collections are the most common reason people give up before ever spawning in.
Gamemodes
Changing the gamemode usually means more than switching the setting: most gamemodes need their own files installed and their own configuration. DarkRP in particular has a substantial setup of its own.
Install the gamemode files through the file manager or SFTP, then set the gamemode in Startup parameters.
Plugin frameworks
Most communities add MetaMod and SourceMod on top of the base game for in-game moderation, votes and kick or ban tooling. They are installed as files, not through the panel — upload them into the correct folders and restart.
That is also where admin permissions usually live, rather than in a panel setting.
Memory
Plans start at 2 GB for a small sandbox server. Add memory for a large addon collection, a heavier gamemode like DarkRP, and a bigger player count — all three push it up quickly.
Updates
When Garry's Mod gets a new build, the server files update on restart, so a scheduled restart usually keeps you in step with the client. Addons are a separate matter and occasionally need their own update after a game patch.